Session presets
A session presetis a reusable bundle of launch settings — track, cars, session type, weather, AI grid, race rules, assists, penalties. When you launch a session from Sim Control, you pick a preset and the rig agent uses those settings for the run. Anything left blank in a preset falls back to your Venue Defaults.
Presets are the single biggest lever for consistency across shifts — they mean a Saturday-morning operator sets up a “Group race — GT3 Nordschleife” exactly the way the Sunday-night operator did.
Where to manage them
Settings → Session presets. Every preset is engine-scoped (an AC preset can't launch on rF2), so multi-engine venues will typically maintain parallel presets per engine.
What's inside a preset
A preset covers whatever you want it to; anything you leave blank inherits from Venue Defaults, which inherit from platform defaults.
Content
- Circuit and default vehicle. If a preset has a vehicle set, the launcher pre-selects it; operators can still swap on the fly.
- Allowed vehicles(optional) — if set, the launcher restricts the vehicle dropdown to this list. Useful for a “GT3 spec” preset that shouldn't let a customer pick an F1 car.
Session type & timing
- Session type— practice, qualifying, or race. On group races the composer respects this.
- Time of day and weather preset. AC uses a global weather enum; rF2 uses a per-track
.WETfile — both are surfaced in the preset form. See engine notes on the supported engines page.
AI grid
- AI opponents— how many computer drivers to grid up.
- AI level and AI aggression — standard AC/rF2 skill sliders.
Race rules
- Race laps or race duration.
- Damage multiplier, tyre wear rate, fuel rate.
- Penalties enabled and jump-start penalty.
- Allowed tyres-out (AC) or cut points(rF2) — track-limits policy. See rF2 configurationfor how rF2's cut-points model works.
- Start rule— standing, rolling, or formation lap.
Group-race extras
Presets destined for group races have a few extra knobs that only take effect when the preset is used with two or more rigs:
- Car choice— whitelist of vehicles each rig can pick from during the composer step.
- Race extra lap— AC's option to run one extra lap after the leader crosses the line.
Venue Defaults
Below the preset list, the same page shows the venue default bundle. Any field you set here is the fallback for every preset that leaves it blank. Treat this as “how sessions should feel by default at this venue” — e.g. medium damage, penalties on, AI level 90. Individual presets then override only what makes them unique.
Sharing presets across shifts
Presets are venue-scoped and visible to every teammate with access to the admin console. Naming matters — think of the preset list as a menu the operator picks from mid-shift. Prefer short, descriptive names that lead with the content:
- Nordschleife — GT3 practice (dry)
- Silverstone — F1 quick race (10 laps)
- Group — Monza spec GT3 (3 laps race)
Editing a preset mid-session
Preset changes apply on the nextlaunch. A session already in progress uses the settings it was launched with; changing the preset won't retroactively adjust damage or reshape the AI grid mid-race.